24.3. Explicit Cross-Platform Dependencies

Ordinarily, when A depends on B, abuild requires that B be buildable on platforms that are compatible with all the platforms A is being built on. In this case, the instance of A being built on platform p depends specifically on the instance of B being built on platform p or some other platform that is compatible with p. Under these rules, it would be impossible for A to depend on B if B couldn't be built on at least one platform that was compatible with each of A's platforms. This would make it impossible for a platform-independent item to depend on any object-code or Java build items, object-code and Java build items to depend on each other, or for non-compatible object-code platform types to depend on each other. (Recall from the previous section that any item can depend on a platform-independent build item since the platform type indep is compatible with all other platform types.) To make these other cases possible, abuild allows a dependency to declare that the dependency should be on a specific platform by using the -platform flag to the dependency declaration. Rather than declaring a platform by name, the argument to the -platform argument is either a platform type or a platform-type-qualified platform selector. In this case, the instance of A on each of its platforms depends on the specifically selected instance of B. [50]

To choose which of B's platforms will be used, abuild picks the first platform in the given type that matches the platform selector. Matches are performed using the same technique as when platform selectors are specified on the command line with two exceptions: the criteria field may be omitted, and the selector only ever matches a single platform even if * appears as one of the fields. Abuild versions prior to 1.1 ignored any platform specifiers given on the command line or in the environment when resolving cross-platform dependencies, but the current abuild does take them into consideration. If you want to specify a platform-specific dependency on the default platform for a given platform type regardless of any platform selectors, you can specify platform-type:default as the -platform option to your dependency.

24.3.1. Interface Errors

Under a very specific set of circumstances, it is possible to have a subtle and hard-to-understand error condition involving interface variables with cross-platform dependencies. You should feel free to skip this section unless you are either determined to understand the deepest subtleties of how abuild works or you have been directed here by an error message issued by abuild. To understand the material in this section, it will help to understand Section 33.6, “Construction of the Build Graph” and Section 33.7, “Implementation of the Abuild Interface System”.

Internally, when abuild builds a build item, it loads the interfaces of all the other build items that the item depends on. If item A depends on item B in two different ways (say directly and indirectly or indirectly through two different dependency paths), abuild will effectively still load B's interface file only one time because of the way the interface system keeps track of things. At least this is what happens under normal circumstances. If, however, the two different instances of B in A's dependency chain are from different platforms, problems can arise.

We should note that this can happen only under the following conditions:

  • Build item A depends (directly or indirectly) on two items, which we'll call X1 and X2.

  • Both X1 and X2 depend on B.

  • At least one of X1 and X2 depends on B with a platform-specific dependency. If both do, they do so with different platform specifications.

When all of the above conditions have been met, A will have two different instances of B in its dependency chain.

Once this situation has occurred, it becomes possible for there two be conflicting assignments to a variable, both of which originate from the same line of the same interface file. For example, if B's Abuild.interface file assigns the value of $(ABUILD_OUTPUT_DIR) to a scalar interface variable, the effect of that assignment will differ across the two different instances of B. Abuild will detect this case and issue an error message. (That error message will direct you here to this section of the manual!) If B assigns this to a list variable, there's no problem—abuild will honor both assignments. It's also no problem if the assignment doesn't have different meanings on the different platforms. It's only when the same assignment causes a conflict that abuild will complain.

If you should run into this situation, there are several possible remedies you should consider.

  • Rethink why you are using cross-platform dependencies in this way. If you're just trying to make sure that some other build item gets built, consider whether you can use build-also instead of platform-specific dependencies to meet your needs.

  • If you want both values and doing this won't hurt other build items, use a list variable instead of a non-list variable. In this case, abuild will give you both (all) values.

  • If you don't care which value you get, and doing so doesn't cause other problems for other build items, use a fallback or override assignment instead of a regular assignment. Then you'll get the first (in the case of fallback) or last (in the case of override) assignment that is processed.

  • If you can't change B's interface and A doesn't care about the value of the value, you can do a reset on the offending variable from the one or more of the items that A depends on and that depend on different instances of B. For example, X1 could have an after-build file that resets the offending variable. Then when A imports X1's interface, it will no longer include the conflicting assignment from B's interface.



[50] Note that a platform-specific dependency overrides the dependency platform choice for all platforms on which the depending is being built. It is not presently possible to make the platform-specific dependency behave differently for different platform types of the depending item. This behavior could be simulated by making use of separate intermediate build items, but if you find yourself doing that, you may need to rethink how you're using the various platform types.